- 919 名前:名前は開発中のものです。 mailto:sage [2016/01/07(木) 18:57:52.38 ID:lawdn1GB.net]
- >>893
Unityよく分からんが多分これでいける if (Input.GetKeyDown (KeyCode.X) ) { GameObject clone = Instantiate (bullet2, transform.position, Quaternion.identity) as GameObject; //弾の生成 clone.GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, 15); //弾をy軸15へ飛ばす } else if (Input.GetKeyDown (KeyCode.Z) ) { GameObject clone = Instantiate (bullet, transform.position, Quaternion.identity) as GameObject; //弾の生成 clone.GetComponent<Rigidbody2D> ().velocity = new Vector2 (0, 15); //弾をy軸15へ飛ばす }
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