- 560 名前:554 mailto:sage [2015/09/13(日) 15:25:23.83 ID:qtE3brP9.net]
- 某所での記述を参考にさせていただいています
[State -2, damage_reset];攻撃が途切れたら値をリセット type = VarSet trigger1 = p2movetype!= H fvar(0) = 1 [State -2, VarSet] type = VarSet trigger1 = stateno = 810 trigger1 = time = 1 fvar(0) = FVar(0) * 0.90 Persistent = 0 [State -2, VarSet];当たったら type = VarSet trigger1 = MoveHit = 1 fvar(0) = FVar(0) * 0.90 Persistent = 0
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