Significant Changes: - Added 'LOAD UNIT' command, transport will load any units in its zoc - Air units in overstacked airstrip will look for alternate airstrips - Non-Tradable Techs are now enforced (ie units with non-tradable prereqs) - Added 'Diplomatic Alignment' effects when treaties signed/cancelled - Add ability to turn Third Party Diplomatic Alignment effects on/off - Surrounded cities are now blockaded and lose their supply level - Equipment List: Infantry Units re-balanced (less engineer-rush etc) - Equipment List: Garrison movement rate set to 0 - Adjusted AI Response code; New AI capabilities and responses added - Added “Move at Common Speed” order modifier (hotkey “Ctrl” when issuing orders) (続く)
Other Changes/Fixes: - When a center upgrade destroyed, all nodes are now also destroyed - When base in enemy ZOC it goes "lockdown", no auto unit landing/reserve - Upon Surrender units remain in Reserve (Garrisons too); constr queue kept - Units should now land properly at a just-surrendered airfield - 'OnePerHex' now enforced for airport/seapier/barracks - Fixed Save-game file size issue (files now much smaller) - Optimized memory use of save-file compressor - Improved performance of Pathfinding code by 35%, reduced memory usage - Improved map performance by moving unit texture loads to background thread - Changed order-id sequence code to resolve possible multiplayer/mt sync prob - Fixed bug where scrapping river city node also scraps roads in hex - Idle (circling) air units now respond to Unit Requests & Hotspots - Fixed (hopefully) final issues with pathing lines not showing for off-map dest - Extra Garrisons on a fully-garrisoned hex are now disbanded - Air units will better disburse to available carriers - Resolved MP lobby sync issue when switching between saved and scenario lists - Diplo trades use removehex/newlocation properly; mp sync & 'ghost dmg' bugs - Fixed in-flight missiles not getting saved properly - Units that are marked as Favorites will show even if obsolete or replaced - Fixes to LOADUP order to not leave some potential units unloaded - Corrected a targetting/visibility bug where long range fire opps were missed - Corrected a case where unit opportunity fire set not used in missile firing - Indirect damage of multiple units in hex no longer drops below 50% in stacks - Full Equipment name is now shown for units - Removed 'Missile Storage Limit Exceeded' maintenance cost penalty - Add Language Selector to Game Options (requires restart) - AI Regions will accept treaties and alliances less easily