namespace A { public class publicFunc : MonoBehaviour { static public int serachLayerNo(Animator _Animator, string targetLayerName){ 〜処理〜 } } } と書いて 呼び出し側で using UnityEngine; using System.Collections; using A; 〜略〜 layerNo[i] = A.publicFunc.serachLayerNo(mAnimator, layerStr);