- 183 名前:デフォルトの名無しさん mailto:sage [2016/11/23(水) 14:55:55.71 ID:I8fNm7Sk.net]
- vertexCount = 79987;
VertexType* vertex = new VertexType[79987]; for(int i = 0; i < vertexCount; i++) { vertex[i].pos = XMFLOAT3(0.0f, 0.0f, 0.0f); vertex[i].nor = XMFLOAT3(0.0f, 0.0f, 0.0f); vertex[i].uv = XMFLOAT2(0.0f, 0.0f); vertex[i].boneIdx[0] = 0; vertex[i].boneIdx[1] = 0; vertex[i].boneIdx[2] = 0; vertex[i].boneIdx[3] = 0; vertex[i].weight = XMFLOAT4(0.0f, 0.0f, 0.0f, 0.0f); } bufferDesc.Usage = D3D11_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexType) * vertexCount; bufferDesc.BindFlags = D3D11_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; bufferDesc.Stru
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