[表示 : 全て 最新50 1-99 101- 201- 301- 2chのread.cgiへ]
Update time : 05/09 22:06 / Filesize : 79 KB / Number-of Response : 360
[このスレッドの書き込みを削除する]
[+板 最近立ったスレ&熱いスレ一覧 : +板 最近立ったスレ/記者別一覧] [類似スレッド一覧]


↑キャッシュ検索、類似スレ動作を修正しました、ご迷惑をお掛けしました

Irrlicht初心者質問スレ



237 名前:デフォルトの名無しさん mailto:sage [2005/08/25(木) 18:37:33 ]
Aug-25-2005 Irrlicht 0.12.0 released!
I just released Irrlicht 0.12.0. This is probably the version with the most new features and
implemented user requests in it. Here is a short overview of the most exciting changes:

Support for GLSL. This means Irrlicht now supports all major shading modes/languages:
ARB Vertex Programs, ARB Pixel Programs, HLSL, GLSL 100 & 110, VS1.1 - 3.0, PS1.1 - PS3.0
64 bit support
OpenGL RTT support (which means that finally all renderers are able to do RTT)
It is now possible to have multiple scene managers
Vertex and Pixel shader version 3.0 support
Detail map support, nice for terrain rendering.
Irrlicht.NET improvements: Terrain rendering, realtime shadows, bug fixes and more
Enhanced timer for features like 'bullet time' support
Improved .dmf and .ms3d loaders
Access to the mesh cache
Lots of bug fixes and a lot more. For a detailed list, see changes.txt
Thanks to lots of people how contributed code for this release,
I added them to the author page (If I forgot one, then I'm very sorry, please don't be shy and send me a mail!)
I also updated the development page with the roadmap for the next release and
the tutorial page with the new/updated tutorials.
Happy downloading.

ttp://irrlicht.sourceforge.net/






[ 続きを読む ] / [ 携帯版 ]

全部読む 前100 次100 最新50 [ このスレをブックマーク! 携帯に送る ] 2chのread.cgiへ
[+板 最近立ったスレ&熱いスレ一覧 : +板 最近立ったスレ/記者別一覧](*・∀・)<79KB

read.cgi ver5.27 [feat.BBS2 +1.6] / e.0.2 (02/09/03) / eucaly.net products.
担当:undef