Aug-25-2005 Irrlicht 0.12.0 released! I just released Irrlicht 0.12.0. This is probably the version with the most new features and implemented user requests in it. Here is a short overview of the most exciting changes:
Support for GLSL. This means Irrlicht now supports all major shading modes/languages: ARB Vertex Programs, ARB Pixel Programs, HLSL, GLSL 100 & 110, VS1.1 - 3.0, PS1.1 - PS3.0 64 bit support OpenGL RTT support (which means that finally all renderers are able to do RTT) It is now possible to have multiple scene managers Vertex and Pixel shader version 3.0 support Detail map support, nice for terrain rendering. Irrlicht.NET improvements: Terrain rendering, realtime shadows, bug fixes and more Enhanced timer for features like 'bullet time' support Improved .dmf and .ms3d loaders Access to the mesh cache Lots of bug fixes and a lot more. For a detailed list, see changes.txt Thanks to lots of people how contributed code for this release, I added them to the author page (If I forgot one, then I'm very sorry, please don't be shy and send me a mail!) I also updated the development page with the roadmap for the next release and the tutorial page with the new/updated tutorials. Happy downloading.