>X file Multiple Animation problem これはSubjectということでいいんかね? Multiple Animation problem on .X file の方がいいかなあ
>I made .x file with two animations, I made .x file that contains two animations.
>"walk" and "jump", "walk" animation longer than "jump". they are "walk" and "jump". "walk" has more frames than "jump".
>I loaded this animatedmesh, and then tried to play this animation. I loaded that AnimatedMesh, and tried to play these animations.
>then.. "walk" animation was right. But "jump" animation was incorrect. >Probably "walk" animation was played after "jump" animation. これはこんなもんだあね。
改行大杉で叱られたので続く
221 名前:217 mailto:sage [2005/06/16(木) 10:46:34 ]
>And I set current animation to "jump" by IAnimatedMeshX::setCurrentAnimation("jump"), >and read framecount by IAnimatedMeshX::getFrameCount(). byじゃなくてwithでいいんでないかな And I set current animation to "jump" with IAnimatedMeshX::setCurrentAnimation("jump"), and read framecount with IAnimatedMeshX::getFrameCount().
>But function return framecount of "walk", not "jump". But IAnimatedMeshX::getFrameCount() returns framecount of "walk", not "jump".
>I think IAnimatedMeshX must have framecount property each animationset. これもまあよかんべ
最後に "P.S.: Sorry for my broken English cos I am Japanese." とでもつけとけばまあよかろ。