public class rockpop : MonoBehaviour { Animator anim; public GameObject droprock; public Transform rockroot; public float droptime; public float poptime; IEnumerator Start() { yield return new WaitForSeconds(poptime);//poptime秒待つ droprock = Instantiate(rockroot, transform.position, transform.rotation) as GameObject;//rockrootを複製し、そのGameObjectをdroprockに取得したつもり anim = droprock.GetComponentInChildren<Animator>() as Animator;//rockrootの子オブジェクトにアタッチされたAnimatorを取得したつもり anim.speed = droptime;//アニメーションの速さを調整 }