function Update () { var ray : Ray; var hit : RaycastHit; if(Input.GetMouseButton(0)){ ray = Camera.main.ScreenPointToRay(Input.mousePosition); if (Physics.Raycast(ray, hit, 100)) { select = hit.collider.gameObject; } else { select = null; } } }
相手側は
#pragma strict
var d :int; function Update () { if (this.gameObject == one.select) { animation.Play("ugoki"); Debug.Log("select"); } }