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C++相談室 part95



49 名前:デフォルトの名無しさん mailto:sage [2012/05/09(水) 23:07:08.47 ]
>>47
ああ、お前もお前のデザパタ定義を貫けばいいと思うよ

Design Patterns: Elements of Reusable Object-Oriented Software
>In general, a pattern has four essential elements:

>1. The pattern name is a handle we can use to describe a design problem, its
solutions, and consequences in a word or two. Naming a pattern immediately
increases our design vocabulary. It lets us design at a higher level of
abstraction. Having a vocabulary for patterns lets us talk about them with
our colleagues, in our documentation, and even to ourselves. It makes it
easier to think about designs and to communicate them and their trade-offs
to others. Finding good names has been one of the hardest parts of developing
our catalog.







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