class PlayerChara : public Chara { public: PlayerChara(int _w,int _h,char *imgname,int _draw_type,char *kagename, int _show_cnt = 0, int _start_x = 0, int _start_y = 0, int _div_x = 1, int _div_y = 1, int _div_h = 0, int _div_w = 0) : Chara(_w,_h,imgname,_draw_type,kagename,_show_cnt,_start_x,_start_y,_div_x,_div_y,_div_h,_div_w) { setPos(px,py); }
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class PlayerChara : public Chara { public: PlayerChara(int _w,int _h,char *imgname,int _draw_type, int _show_cnt = 0, int _start_x = 0, int _start_y = 0, int _div_x = 1, int _div_y = 1, int _div_h = 0, int _div_w = 0) : Chara(_w,_h,imgname,_draw_type,_show_cnt,_start_x,_start_y,_div_x,_div_y,_div_h,_div_w) { setPos(px,py); }