とあるゲーム機のSS取るのに使った構造体 typedef struct { // char bfType[2]; unsigned long bfSize; unsigned short bfReserved1; unsigned short bfReserved2; unsigned long bfOffBits; } BmpFileHed; typedef struct { unsigned long bcSize; short bcWidth; short bcHeight; unsigned short bcPlanes; unsigned short bcBitCount; } BmpFileInfoOS2; typedef struct { unsigned long biSize; long biWidth; long biHeight; unsigned short biPlanes; unsigned short biBitCount; unsigned long biCompression; unsigned long biSizeImage; long biXPixPerMeter; long biYPixPerMeter; unsigned long biClrUsed; unsigned long biClrImporant; } BmpFileInfoWindows;