Generally speaking in todays we must calculate and get z-value for every vetexes when converting the view coordinate to the screen one but I heard there is a good method which doesn't need to seek concrete z-value (or w). If there is,we can omit division-calc for every vertexes. Also I heard that using this method we will be able to clip or cull polygons by Z-near/far plane but I couldn't understand at all!