var mat = Resources.Load("Materials/wall01") as Material; for (int i=0; i<100; i++) { var obj = Instantiate (this.WallCubePrefab) as GameObject; obj.transform.renderer.material = mat; }
for (int i=0; i<100; i++) { var obj = Instantiate (this.WallCubePrefab) as GameObject; // obj.transform.renderer.material = Resources.Load("Materials/wall01") as Material; }