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797:783
08/02/16 20:04:07
>>784-792
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float fCenterX = ( x1 + x2 ) / 2;
float fCenterY = ( y1 + y2 ) / 2;
float fR = ( float )hypot( fCenterX - x1, fCenterY - y1 );
float fX[] = { x1, x2, x1, x2 };
float fY[] = { y1, y1, y2, y2 };
float fA_[] = { 7, 5, 1, 3 };
for( int i = 0; i < 4; i++ ){
fX[ i ] = fCenterX - fR * cos( fAngle + D3DX_PI / 4 * fA_[ i ] );
fY[ i ] = fCenterY + fR * sin( fAngle + D3DX_PI / 4 * fA_[ i ] );
}
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4987“ú‘O‚ÉXV/249 KB
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