yC++z DirectX‰SŽ ..
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531:525
07/10/02 23:36:20
g_d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 0.0, 0);
g_d3ddev->BeginScene();
if(!g_d3dsp)
{
@D3DXCreateSprite(g_d3ddev, &g_d3dsp);
}
g_d3dsp->Begin(NULL);

// ‚±‚±‚Ń}ƒbƒv‚ð•`‚¢‚Ä‚éi‚‚à‚èj
for(int y = 0 ; y < SCREEN_GRID_Y_MAX ; y++) {
@for(int x = 0 ; x < SCREEN_GRID_X_MAX ; x++) {
@@RECT rc = {0, 0, 32, 32};
@@D3DXVECTOR3 center(0, 0, 0);
@@D3DXVECTOR3 pos((float)(x * GRID_WIDTH), (float)(y * GRID_HEIGHT), 0);
@@g_d3dsp->Draw(g_map_texture, &rc, ¢er, &pos, 0xFFFFFFFF);
@}
}

// ‚±‚±‚ŃvƒŒƒCƒ„[‚ð•`‚¢‚Ä‚éi­‚µ‚¸‚“®‚©‚·j
RECT rc = {0, 0, 32, 32};
D3DXVECTOR3 center(0, 0, 0);
D3DXVECTOR3 pos(hoge_x, hoge_y, 0);
g_d3dsp->Draw(g_player_texture, &rc, ¢er, &pos, 0xFFFFFFFF);

g_d3dsp->End();
g_d3ddev->EndScene();
g_d3ddev->Present(NULL, NULL, NULL, NULL);

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5181“ú‘O‚ÉXV/237 KB
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