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07/09/28 17:12:01
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#include"udx.h"
CMesh m;CObject o;
void StartUp(){
SetVPos(VEC3(0, 1.5, -5));
m.Load("0.x");
o.SetMesh(&m,VEC3(0,0,5));}

void MainLoop(){
MouseLook(0.2f);
BeginScene();
ON_HOLD(DIK_LEFT) o.RotY(0.05f);
ON_HOLD(DIK_RIGHT) o.RotY(-0.05f);
ON_HOLD(DIK_UP) o.RotZ(-0.05f);
ON_HOLD(DIK_DOWN) o.RotZ(0.05f);
o.Render();

devSetLighting(FALSE);DrawAxis();
devSetLighting(TRUE);
BeginFont();
ShowCameraInfo(0,0);
EndFont();EndScene();}

void CleanUp(){}


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