【徹底討論】Java3D ..
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552:デフォルトの名無しさん 04/10/17 23:26:28 This explanation is equally unsatisfying, because C++ and other languages have similar "abstraction penalties". For example, The Kernighan and Pike book The Practice of Programming has a table with the following entries, describing the performance of several implementations of a text processing program: * Another evidently well known problem in C++ is the overhead of returning an object from a function (several unnecessary object create/copy/destruct cycles are involved). * Java program startup is slow. As a java program starts, it unzips the java libraries and compiles parts of itself, so an interactive program can be sluggish for the first couple seconds of use. This approaches being a reasonable explanation for the speed myth. But while it might explain user's impressions, it does not explain why many programmers (who can easily understand the idea of an interpreted program being compiled) share the belief. Two of the most interesting observations regarding this issue are that: 1. there is a similar "garbage collection is slow" myth that persists despite decades of evidence to the contrary, and 2. that in web flame wars, people are happy to discuss their speed impressions for many pages without ever referring to actual data.
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