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29:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/01 15:41:25.76 v/pfxDRf.net
Şƒsƒ{ƒbƒg‚ł͂Ȃ­ƒAƒ“ƒJ[‚ž‚Á‚˝„ƒ

30:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/01 22:02:31.71 v/pfxDRf.net
Instantiate‚ɂ‚˘‚Ä
‰ş‹LƒR[ƒh‚́uBgSeav‚ɃAƒ^ƒbƒ`‚ľ‚Ä‚˘‚éƒXƒNƒŠƒvƒguScBgSeaNoSlicev‚Ě’†‚Ěpublic static•ϐ”‚É‘ă“ü
Instantiate‚đ”­s‚ľ‚˝Žž“_‚ŁA‘ă“ü‚ł‚ę‚Ä‚˘‚Č‚˘‚Ćƒ_ƒ‚Š‚ĆŽv‚Á‚˝‚çA‚ą‚ę‚ōs‚݂܂ľ‚˝
ŽŔŰƒXƒNƒŠƒvƒg‚Ěstart‚Ĺprint‚ľ‚˝‚炿‚á‚ń‚ƉÁŽZ‚ł‚ę‚˝‚Ě‚Ş“ü‚Á‚Ä‚˝
‚¤‚ńA‚ą‚ę‚̓CƒC
GameObject BgSeaClone = Instantiate(BgSea, transform);
BgSeaClone.transform.position = new Vector3(BgSeaPos.x, SpawnY, 0);
mapY++;
ScBgSeaNoSlice.BgSeaXY = new Vector2Int(mapX, mapY);

31:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/01 22:02:31.85 v/pfxDRf.net
Instantiate‚ɂ‚˘‚Ä
‰ş‹LƒR[ƒh‚́uBgSeav‚ɃAƒ^ƒbƒ`‚ľ‚Ä‚˘‚éƒXƒNƒŠƒvƒguScBgSeaNoSlicev‚Ě’†‚Ěpublic static•ϐ”‚É‘ă“ü
Instantiate‚đ”­s‚ľ‚˝Žž“_‚ŁA‘ă“ü‚ł‚ę‚Ä‚˘‚Č‚˘‚Ćƒ_ƒ‚Š‚ĆŽv‚Á‚˝‚çA‚ą‚ę‚ōs‚݂܂ľ‚˝
ŽŔŰƒXƒNƒŠƒvƒg‚Ěstart‚Ĺprint‚ľ‚˝‚炿‚á‚ń‚ƉÁŽZ‚ł‚ę‚˝‚Ě‚Ş“ü‚Á‚Ä‚˝
‚¤‚ńA‚ą‚ę‚̓CƒC
GameObject BgSeaClone = Instantiate(BgSea, transform);
BgSeaClone.transform.position = new Vector3(BgSeaPos.x, SpawnY, 0);
mapY++;
ScBgSeaNoSlice.BgSeaXY = new Vector2Int(mapX, mapY);

32:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/02 14:23:56.52 AY5Adz5C.net
>>31
‚ą‚ꓯ‚śƒXƒNƒŠƒvƒg‚Ş•Ą”‚ ‚éę‡‚̐śŹ‚ł́A‘S•”“Ż‚ś’l‚ɂȂé‚Ě‚Ĺ
‚Ç‚ĚƒXƒNƒŠƒvƒg‚Š‚đŽw’肾‚Č‚˘‚Ć–ł—‚ŁAŠŽ‚‚ť‚Ěę‡static‚ȕϐ”–ź‚đŽw’č‚Ĺ‚Ť‚Č‚˘H
‚ť‚ą‚Ĺ ƒXƒNƒŠƒvƒgƒNƒ‰ƒX–ź ref@= Obj.GetComponent<ƒXƒNƒŠƒvƒgƒNƒ‰ƒX–ź>();
‚ĹŽw’肾Aref.ŠÖ”–ź();‚Ĺƒpƒ‰Ž‚Á‚čs‚­•ű–@‚Š‚Č

33:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/19 19:32:42.84 GhdjDhgu.net
GameObjectƒNƒ‰ƒX‚ÍObjectƒNƒ‰ƒX‚đŒpł‚ľ‚Ä‚˘‚éƒNƒ‰ƒX

34:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/22 20:29:19.94 kc6hqrdR.net
ƒeƒLƒXƒgƒf[ƒ^“ǂݍž‚݂ŒˆÓI
ƒƒ‚’ ‚ĹŠżŽš‚Ü‚ś‚č‚Ĺƒf[ƒ^ěŹ‰şę‡A•Ű‘ś‚Ĺ‚ä‚É‚ą‚¨‚Ç‚Š‚ä‚Ä‚Ą‚ڂӂɂľ‚Č‚˘‚ƁA‚肝‚§‚ˇ‚ë‚§‚Ç‚ľ‚Ä‚ŕ‚ż‚á‚ń‚Ć“Ç‚Ýž‚ß‚ńI
‚˘‚â“ǂݍž‚ÝŽ–‘Ô‚ÍŹŒ÷‚ˇ‚邊‚ç‚â‚Á‚Š‚˘‚Č‚ń‚žI

35:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/23 16:35:57.22 vAC3q6AE.net
ƒRƒ‹[ƒ`ƒ“‚Ěyield‚ĚƒTƒ“ƒvƒ‹‚Á‚Ä‚ł
yield return new WaitForSecondsRealtime(5);
‚ÂЂȂÁ‚ĂˁA–ˆ‰ńnew‚ˇ‚邯‚Ç‚ł
‚ą‚ę•ʂ̂Ƃą‚ō쐬‚ľ‚Ä
private WaitForSeconds wfTime;
wfTime = new WaitForSeconds(0.1f);
‚Ć‚ľ‚Ä
yield return wfTime;
‚Ĺ‚ŕs‚Ż‚é‚Ë
‚ť‚ꂊ‚玞ŠÔ•ύX‚͍ēxnew‚ˇ‚ę‚Î
wfTime = new WaitForSeconds(0f);
OK‚Ĺ‚ˇ‚ˁA‚ż‚Ȃ݂É0Žw’股‚é‚ƁA‚˝‚ž‚Ě yield return null;@‚Ćˆę‚Š‚Č

36:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/28 04:30:40.73 HPBo1FRD.net
‚⃔‚Ÿ‚¤
Toggle‚̐ݒ肪‚ć‚­‚킊‚炢‚˘
‚ż‚ĺ‚Á‚Ć–ž“úA‚Á‚Ä‚ŠĄ“ú‚ŠŠm”F‚ľ‚ÄŒ‹‰Ęă‚°‚é

37:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/28 13:04:45.22 tgPjGqdr.net
—š‰đ‚ľ‚Ü‚ľ‚˝B

38:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/28 13:22:23.73 HPBo1FRD.net
‚¤‚ńAŒŸŘ‚ľ‚Ă݂˝‚Ż‚ÇA
cb.normalColor@‚̓{ƒ^ƒ“‰Ÿ‚ľ‚˝ˆę‰ń‚ľ‚Š•ĎX‚ł‚ꂸA‚ť‚Ě‚ ‚ĆƒgƒOƒ‹‰Ÿ‚ˇ‚Ćwhite‚ɂȂ邪AhighlightedColor‚Í‚ť‚̂܂܂łˇ‚Ë
‚Ć‚¨‚ŕ‚Á‚˝‚çA‚Č‚ń‚ŠƒtƒH[ƒJƒX‚ވڂÁ‚˝Žž‚É‚ÍnormalColor‚Č‚Ě‚ŠA‚¤‚ń•Ş‚Š‚č‚É‚­‚˘
•Ş‚Š‚č‚É‚­‚˘‚ĆŒž‚Ś‚ÎA‚ą‚Ěƒ`ƒFƒbƒNƒ}[ƒNŽŠ‘Ě‚ŞEEE
URLŘݸ(i.gyazo.com)
‚Č‚ń‚АFX‚â‚Á‚Ä‚˝‚çA‘Ö‚Ś‚ę‚˝‚í
URLŘݸ(i.gyazo.com)

39:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/03/28 19:06:31.01 HPBo1FRD.net
‚‚˘‚łɁAUI‚Ĺƒ}ƒEƒXƒCƒxƒ“ƒg‚̎擞•ű–@
UI‚ĹOnMouseEnter‚Ć‚Š‚Ěƒ}ƒEƒXƒCƒxƒ“ƒgŽć“ž‚ˇ‚éę‡AŽć“ž‚ľ‚˝‚˘UI‚ɃRƒ‰ƒCƒ_[‚đƒAƒ^ƒbƒ`‚ˇ‚éiƒRƒ‰ƒCƒ_[‚Ě—Ěˆć‚đ’˛Ž‚ˇ‚éj
Canvas‚ÍRenderMode‚đScreenSpace-Camera‚É‚ˇ‚é
‚ą‚ę‚ĹUIă‚ĹOnMouseXXXŒn‚̏ˆ—‚މ”\

40:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/04/16 12:18:11.83 HkgBqI4K.net
Toggle‚ĚƒXƒNƒŠƒvƒgŽž’ljÁ•ű–@‚ĆƒCƒxƒ“ƒgŽć“ž‚Ě–Y”ő˜^
‚Ü‚¸Toggle‚Ě—l‚ČƒRƒ“ƒ|[ƒlƒ“ƒg‚ÍAddComponent‚ˇ‚é
private Toggle tgl;
tgl = gameObject.AddComponent<Toggle>();
ƒOƒ‹[ƒv‰ť‚ˇ‚é‚ɂ́A“Ż‚ś‚悤‚ÉToggleGroup‚đ’ljÁ‚ľ‚Ätgl.group = ‚ĹŽw’肾RegsterToggle‚ľ‚Ä‚¨‚­
ƒgƒOƒ‹‚ĚonValueChanged‚đŽg‚¤‚É‚Ídelegate ‚ōs‚¤i‚ą‚ę‚ÍŒöŽŽ‚É‚ ‚éj
tgl.onValueChanged.AddListener(delegate { ToggleValueChanged(tgl);});
‘ź‚ŞƒZƒŒƒNƒg‚ł‚ę‚ÄŽŠg‚Ş‰đœ‚ł‚ę‚˝ę‡‚̎擞‚́A‚Ü‚¸using UnityEngine.EventSystems;‚đ’ljÁAŽŠg‚ĚƒXƒNƒŠƒvƒg‚ĚŒpł‚É IDeselectHandler‚đ’ljÁ‚ˇ‚é‚ĆOnDeselectƒCƒxƒ“ƒg‚ŞŽg‚Ś‚é

41:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/04/19 22:32:22.34 DX/Z9/AJ.net
‚ż‚ĺ‚Á‚Ć‚ľ‚˝ƒ~ƒj’mŽŻA‚Ć‚˘‚¤‚܂łŕ‚Č‚˘‚Š‚Č
static‚đŽg‚˘‚˝‚˘‚Ż‚ÇApublic‚ĹƒCƒ“ƒXƒyƒNƒ^‚ĹŽw’肾‚˝‚˘ę‡‚ą‚ę‚Éstatic‚Í•t‚Ż‚ç‚ę‚Č‚˘
‚ť‚ń‚ČŽž‚Í
1. public Text txtMain;
2. static private Text stxtMain;
‚ą‚ń‚ČŠ´‚ś‚Ĺ‚P‚đƒCƒ“ƒXƒyƒNƒ^‚ĹŽw’股‚é
‚ń‚Ĺ
private void Awake()
{
stxtMain = txtMain;
}
‚ą‚ń‚ČŠ´‚ś‚ĹŽQĆ‚ľ‚Ä‚ˇ‚ę‚΁A‚Ç‚ż‚ç‚ŕŽg—p‰Â”\‚Ĺ“Ż‚śƒIƒuƒWƒFƒNƒg‚đŽg‚Ś‚é

42:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/04/22 12:08:44.69 ixXXVG5k.net
ĄTimeLine‚Ĺ‚ĚƒXƒNƒŠƒvƒg‚ɂ‚˘‚Ă̖Y”ő˜^‚P
TimeLine‚ĹƒXƒNƒŠƒvƒg‚đŽg‚¤‚ɂ́AĹ’á‚Ĺ‚ŕ‚Q‚Â‚ĚƒXƒNƒŠƒvƒg‚Ş•K—v
PlayableAsset‚ĆPlayableBehaviour
TimeLineƒGƒfƒBƒ^‚ĹPlayaleTrack‚đAdd‚ŒljÁ‚ˇ‚é
‚ą‚Ěƒgƒ‰ƒbƒN‚ÉPlayableAsset‚đŽw’股‚é
PlayableAsset“ŕ‚Ĺ‚ÍPlayableBehaviour‚đŽw’股‚éA‚ą‚ę‚ĹPlayableBehaviour“ŕ‚Ĺ’âŽ~Žž‚Ȃǂ̊֐”‚Ş—˜—p‚Ĺ‚Ť‚é
ŠO•”‚Š‚çƒvƒŒƒC‚Č‚Ç‚đ§Œä‚ˇ‚é‚É‚ÍPlayableDirector‚đŽw’肾‚ЧŒä‚ˇ‚é
ˆę”ÔŠČ’P‚Ȃ̂́APublic‚ĹƒCƒ“ƒXƒyƒNƒ^‚Š‚çŽw’股‚é‚Ě‚Ş‚˘‚˘
ŽATrack‚ɓ݂śPlayableAsset‚𕥐”Žg‚¤ę‡A‚Ç‚ą‚ŞPlay‚ľ‚Ä‚˘‚邊“Á’股‚é‚É‚ÍHashCode‚đ—˜—p‚ˇ‚ę‚Ή”\
PlayableAsset‚ĚGetPlayableCount‚Ĺ‚ť‚ꂟ‚ę‚Ě”Ô†‚͎擞‰Â”\‚ž‚ށA‚ą‚ę‚đ—˜—p‚ˇ‚éŽč—§‚Ăށc’N‚Š‚í‚Š‚ę‚΋ł‚ڂ℁ƒ

URLŘݸ(i.gyazo.com)

43:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/04/22 12:13:06.43 ixXXVG5k.net
ĄTimeLine‚Ĺ‚ĚƒXƒNƒŠƒvƒg‚ɂ‚˘‚Ă̖Y”ő˜^‚Q
ƒXƒNƒŠƒvƒg‚ĹƒV[ƒ“ă‚ĚƒIƒuƒWƒFƒNƒg‚đ—˜—p‚ˇ‚éę‡
‚Ü‚¸PlayableAsset‚Ĺ
public ExposedReference<UnityEngine.GameObject> m_MySceneObject;
‚ĆéŒžA public override Playable CreatePlayable“ŕ‚É‚Ä
ƒNƒ‰ƒXŒ^ playableBehaviour = new ƒNƒ‰ƒXŒ^();
playableBehaviour.m_MySceneObject = m_MySceneObject.Resolve(graph.GetResolver());
‚Ć‚ˇ‚é
ƒXƒNƒŠƒvƒgPlayableBehaviour‚Ĺ‚Í
public GameObject m_MySceneObject { get; internal set; }
‚ą‚ę‚Ĺ‚ą‚ĚGameObject ‚ɑ΂ľ‚ĐFX‚Ć–˝—߂ޏo‚š‚é

44:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/05/03 14:27:48.38 Sxk8HZSj.net
ŒöŽŽ‚ĚƒV[ƒ““Ç‚Ý


45:o‚ľ‚ĚƒTƒ“ƒvƒ‹‚â‚Á‚Ă݂˝ ttps://docs.unity3d.com/ja/current/ScriptReference/SceneManagement.SceneManager-sceneLoaded.html ƒV[ƒ“‚ރ[ƒh‚ł‚ę‚˝‚Ć‚ŤAƒAƒ“ƒ[ƒh‚ł‚ę‚˝‚Ć‚Ť‚Ş—~‚ľ‚Š‚Á‚˝‚̂łą‚ĚƒTƒ“ƒvƒ‹‚ŞŽg‚Ś‚é void Awake() { Debug.Log("Awake"); } void OnEnable() { SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneUnloaded += OnSceneUnLoaded; } void OnSceneLoaded(Scene scene, LoadSceneMode mode) { Debug.Log("OnSceneLoaded: " + scene.name + ",mode:" + mode); } void Start() { Debug.Log("Start"); SceneManager.LoadScene("s2" , LoadSceneMode.Additive); } public void UnloadS2() { SceneManager.UnloadSceneAsync("s2"); } void OnSceneUnLoaded(Scene scene) { Debug.Log("OnSceneUnLoaded: " + scene.name ); } ƒR[ƒh•␳‚Ş‚Š‚Š‚é‚Š‚ç‚킊‚é‚ĆŽv‚¤‚Ż‚ÇAUnLoad‚ĚŽž‚Ěƒpƒ‰ƒ[ƒ^‚ÍScene‚݂̂ɂȂé



46:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/09/16 15:15:08.03 LNRMkHTN.net
>>32
Unity‚Ěƒo[ƒWƒ‡ƒ“‚É‚ć‚Á‚āA•ϐ”–źref‚ŞŽg—p‚Ĺ‚Ť‚Ü‚š‚ń‚Ĺ‚ľ‚˝‚̂ł˛’ˆÓ‚­‚ž‚ł‚˘

47:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/09/30 03:02:08.43 ZYtSqOch.net
getcomponent‚̓Cƒ“ƒ^[ƒtƒFƒCƒX‚ŕT‚ÉŽw’čo—ˆ‚é

48:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
18/11/11 09:10:47.35 8o4S5YXl.net
URLŘݸ(r2.upup.be)

49:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
19/02/17 09:48:35.12 aTvJx0H4.net
Visual Studio‚ĹŠo‚Ś‚˝‚Ä‚Ěƒƒ\ƒbƒh‚âƒR[ƒ‹ƒoƒbƒN‚ÍŽŸX‚Ćƒc[ƒ‹ƒ{ƒbƒNƒX‚ÉD&D‚Ĺ“o˜^‚ˇ‚é‚ƁAŽŸ‚ÉŽg‚˘‚˝‚­‚Č‚ę‚΂ť‚Ěƒc[ƒ‹ƒpƒlƒ‹‚Š‚çD&D‚ˇ‚č‚áŠy‚ž‚ľƒXƒyƒ‹ƒ~ƒX‚ŕ‚ľ‚Č‚˘B
‚ľ‚Š‚ŕƒGƒfƒBƒbƒgƒtƒB[ƒ‹ƒh‚̉Ą‚ɏ펞ƒsƒ“Ž~‚ß‚ˇ‚é‚ĆƒR[ƒh‘‚­ŽžŠÔ‚ŕ’Zk‚ˇ‚éB
URLŘݸ(i.imgur.com)

50:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
19/02/17 10:29:36.15 aTvJx0H4.net
ƒƒ\ƒbƒh‚âƒNƒ‰ƒXƒvƒƒpƒeƒB‚Č‚ń‚Š•’Ę‚É‘‚˘‚Ä‚˝‚çˆÓ–Ą‚͂킊‚éi“ǂނą‚Ć‚Ío—ˆ‚éjB
‚Ż‚ÇA‚Ç‚ń‚Čˆř”iƒpƒ‰ƒ[ƒ^j‚Ş•K—v‚Ĺ–ß‚č’l‚Ívoid(–ł‚ľ)‚ž‚Á‚˝‚Á‚݁Htrigger‚ž‚Á‚ŻTrriger‚ž‚Á‚ŻƒXƒyƒ‹ŠÔˆá‚Á‚Ä‚˘‚ĂȂş‚ŠIntelisense(“ü—Í•âŠÔ‹@”\)‚Ĺ‚ŕŽg‚˘‚˝‚˘•¨‚Ş‚Ĺ‚Č‚˘‚ćB
‚Ý‚˝‚˘‚Ȑl‚ɂ͕K—v‚ž‚ĆŽv‚¤‚ćB
Visual Studio2017‚ĚBuilt in‚Ĺ“ü‚Á‚Ä‚é•t‘Žƒc[ƒ‹‚ž‚Ż‚Ĺ‚Ĺ‚Ť‚éAŠg’Ł‹@”\’T‚ľƒ_ƒEƒ“ƒ[ƒh‚ľ‚ăCƒ“ƒXƒg[ƒ‹‚ÂЂľ‚Č‚­‚Ä‚ŕo—ˆ‚邹‚Ć‚ž‚ľB

51:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
19/02/18 12:59:35.72 S//uxG55.net
‚ ‚ ‚ˇ‚Ü‚ń
‚Ü‚ ‚ť‚¤‚˘‚¤‚Ě‚đƒXƒjƒyƒbƒg@snippet‚ĆŒž‚Á‚Ä—Źs‚Á‚Ä—ˆ‚Ă邯‚ǁB
ƒc[ƒ‹ƒ{ƒbƒNƒX‚̓vƒƒWƒFƒNƒg•Ď‚Ś‚˝‚č‚ ‚ꂹ‚ꂾ‚˝‚炡‚Žƒf[ƒ^”ň‚Ԃ炾‚˘‚ń‚žB
MS‚Í‚ť‚ę‚ɑΏˆ‚ˇ‚é‹C‚Ş‚Č‚˘‚炾‚˘‚ľB
ƒc[ƒ‹ƒ{ƒbƒNƒX‚ś‚á‚Č‚­‚×‚Â‚ĚƒXƒjƒyƒbƒgƒc[ƒ‹ŠJ”­‚ľ‚Ă邾B
‚ą‚ą‚݂ĊeŽŠ“K“–‚É“K“–‚Čƒc[ƒ‹Žg‚Á‚ĂˁB
URLŘݸ(qiita.com)
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30days Trial‚ ‚邊‚çŽg‚Á‚Ă݂ĂÍ

52:’íŽq
19/11/23 11:24:49.09 l0P9p1Sz.net
‹v‚ľ‚Ô‚č‚Ƀ~ƒj’m
monobehavior‚Ěstart‚âupdate‚ɂ‚˘‚Ä
‚ą‚˘‚‚ç‚Á‚Ävirtiual‚ś‚á‚Č‚˘‚Š‚çoverrideo—ˆ‚Č‚˘‚Ż‚Ç
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unity“ĆŽŠ‚ĚŽd—l‚Ĺ‚ą‚ę‚͕֗˜

53:’íŽq
19/11/23 11:36:48.38 l0P9p1Sz.net
‚‚˘‚Ĺ‚ÉƒRƒ‰ƒCƒ_[‚ĚŠm”F•ű–@‚ɂ‚˘‚Ä
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‚Ȃ̂łť‚̏‡”Ô‚ĹŠÇ—‚Ĺ‚Ť‚ˇŠ´‚ś
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54:’íŽq
19/11/26 21:12:02.99 /OFR0ZTD.net
>>52
‚ ‚Á‚˝AGetContacts‚Ĺ‚Ô‚Â‚Š‚Á‚˝ƒRƒ‰ƒCƒ_[‚̏î•ńŽć“ž‚Ĺ‚Ť‚˝

55:’íŽq
19/12/01 10:19:27.07 AUfu0sBS.net
>>51
—ź•ű“ނЂˇę‡‚É‚ÍbaseŽw’č‚Ĺ

56:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
19/12/01 15:12:31.14 AUfu0sBS.net
>>54
Base‚đŽg‚¤ę‡‚É‚Íprotected‚Švirtual‚É‚ľ‚Ä‚¨‚­•K—v‚Í‚ ‚é‚Ű‚˘

57:’íŽq
20/01/08 10:28:11.27 7cplqCOI.net
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Vector2 v =StrPos;
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v3.x = v2.x;
Vector2.Angle(v2, v3);
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58:’íŽq
20/01/26 16:53:23 ckFKG1Im.net
•Ą”ƒL[‰Ÿ‚ľ‚Á‚Ď“ü—͂𕥐”‚ĚƒV[ƒ“‚É“WŠJ‚ľ‚Ä‚ŕ“ü—Í‚đŽć‚č‚˝‚˘

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59:’íŽq
20/02/27 11:07:01.84 fVMfcjq3.net
ƒAƒjƒ[ƒVƒ‡ƒ“ƒNƒŠƒbƒv‚Ě‰ŠF‚˘•śŽš‚̏Cł‚É‚Í
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URLŘݸ(tsubakit1.hateblo.jp)
‚ą‚ꂪł‰đ
‘ź‚̂͒l‚ރNƒŠƒA‚ł‚ę‚˝‚股‚é

60:’íŽq
20/03/20 10:14:48.41 oIj78xAx.net
ƒ}ƒeƒŠƒAƒ‹‚Ě•ĎX
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ƒ}ƒeƒŠƒAƒ‹‚ɂ‚˘‚Ä‚Í“Ž‚Ť‚Ş“ä‚ž‚Č

61:’íŽq
20/04/28 17:53:44 2pVOTjQO.net
“Á’č‚ĚAudioClip‚ލĐś’†‚Š‚Ç‚¤‚Š”ť’股‚é
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62:–ź‘O‚ÍŠJ”­’†‚Ě‚ŕ‚̂łˇB
23/08/25 10:06:13.13 yhIqzT3NH
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(‰H“c)URLŘݸ(www.call4.j)<)„S.jimdofree.com/
(Ź“c)t„SPs://n-souonhigaisos„…oudan.amebaownd.com/
(ƒeƒ‘gDjt‚”ps://i.imgur.com/hnli1ga.jP‚…g

63:‰ß‹ŽƒƒO š
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138“ú‘O‚ɍXV/20 KB
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