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29:źOÍJĚŕĚšB
18/03/01 15:41:25.76 v/pfxDRf.net
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30:źOÍJĚŕĚšB
18/03/01 22:02:31.71 v/pfxDRf.net
InstantiateÉ¢Ä
şLR[hÍuBgSeavÉA^b`ľÄ˘éXNvguScBgSeaNoSlicevĚĚpublic staticĎÉăü
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GameObject BgSeaClone = Instantiate(BgSea, transform);
BgSeaClone.transform.position = new Vector3(BgSeaPos.x, SpawnY, 0);
mapY++;
ScBgSeaNoSlice.BgSeaXY = new Vector2Int(mapX, mapY);
31:źOÍJĚŕĚšB
18/03/01 22:02:31.85 v/pfxDRf.net
InstantiateÉ¢Ä
şLR[hÍuBgSeavÉA^b`ľÄ˘éXNvguScBgSeaNoSlicevĚĚpublic staticĎÉăü
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GameObject BgSeaClone = Instantiate(BgSea, transform);
BgSeaClone.transform.position = new Vector3(BgSeaPos.x, SpawnY, 0);
mapY++;
ScBgSeaNoSlice.BgSeaXY = new Vector2Int(mapX, mapY);
32:źOÍJĚŕĚšB
18/03/02 14:23:56.52 AY5Adz5C.net
>>31
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ťąĹ XNvgNXź ref@= Obj.GetComponent<XNvgNXź>();
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33:źOÍJĚŕĚšB
18/03/19 19:32:42.84 GhdjDhgu.net
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34:źOÍJĚŕĚšB
18/03/22 20:29:19.94 kc6hqrdR.net
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35:źOÍJĚŕĚšB
18/03/23 16:35:57.22 vAC3q6AE.net
R[`ĚyieldĚTvÁÄł
yield return new WaitForSecondsRealtime(5);
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36:źOÍJĚŕĚšB
18/03/28 04:30:40.73 HPBo1FRD.net
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37:źOÍJĚŕĚšB
18/03/28 13:04:45.22 tgPjGqdr.net
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38:źOÍJĚŕĚšB
18/03/28 13:22:23.73 HPBo1FRD.net
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39:źOÍJĚŕĚšB
18/03/28 19:06:31.01 HPBo1FRD.net
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40:źOÍJĚŕĚšB
18/04/16 12:18:11.83 HkgBqI4K.net
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41:źOÍJĚŕĚšB
18/04/19 22:32:22.34 DX/Z9/AJ.net
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42:źOÍJĚŕĚšB
18/04/22 12:08:44.69 ixXXVG5k.net
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43:źOÍJĚŕĚšB
18/04/22 12:13:06.43 ixXXVG5k.net
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public ExposedReference<UnityEngine.GameObject> m_MySceneObject;
ĆéžA public override Playable CreatePlayableŕÉÄ
NX^ playableBehaviour = new NX^();
playableBehaviour.m_MySceneObject = m_MySceneObject.Resolve(graph.GetResolver());
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public GameObject m_MySceneObject { get; internal set; }
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44:źOÍJĚŕĚšB
18/05/03 14:27:48.38 Sxk8HZSj.net
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45:oľĚTvâÁÄÝ˝ ttps://docs.unity3d.com/ja/current/ScriptReference/SceneManagement.SceneManager-sceneLoaded.html V[Ş[hłę˝ĆŤAA[hłę˝ĆŤŞ~ľŠÁ˝ĚĹąĚTvŞgŚé void Awake() { Debug.Log("Awake"); } void OnEnable() { SceneManager.sceneLoaded += OnSceneLoaded; SceneManager.sceneUnloaded += OnSceneUnLoaded; } void OnSceneLoaded(Scene scene, LoadSceneMode mode) { Debug.Log("OnSceneLoaded: " + scene.name + ",mode:" + mode); } void Start() { Debug.Log("Start"); SceneManager.LoadScene("s2" , LoadSceneMode.Additive); } public void UnloadS2() { SceneManager.UnloadSceneAsync("s2"); } void OnSceneUnLoaded(Scene scene) { Debug.Log("OnSceneUnLoaded: " + scene.name ); } R[hâłŞŠŠéŠçíŠéĆv¤ŻÇAUnLoadĚĚp[^ÍSceneĚÝÉČé
46:źOÍJĚŕĚšB
18/09/16 15:15:08.03 LNRMkHTN.net
>>32
UnityĚo[WÉćÁÄAĎźrefŞgpĹŤÜšńĹľ˝ĚŲӞł˘
47:źOÍJĚŕĚšB
18/09/30 03:02:08.43 ZYtSqOch.net
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48:źOÍJĚŕĚšB
18/11/11 09:10:47.35 8o4S5YXl.net
URLŘݸ(r2.upup.be)
49:źOÍJĚŕĚšB
19/02/17 09:48:35.12 aTvJx0H4.net
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50:źOÍJĚŕĚšB
19/02/17 10:29:36.15 aTvJx0H4.net
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51:źOÍJĚŕĚšB
19/02/18 12:59:35.72 S//uxG55.net
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52:íq
19/11/23 11:24:49.09 l0P9p1Sz.net
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53:íq
19/11/23 11:36:48.38 l0P9p1Sz.net
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54:íq
19/11/26 21:12:02.99 /OFR0ZTD.net
>>52
Á˝AGetContactsĹÔŠÁ˝RC_[ĚîńćžĹŤ˝
55:íq
19/12/01 10:19:27.07 AUfu0sBS.net
>>51
źűŽŠˇęÉÍbasewčĹ
56:źOÍJĚŕĚšB
19/12/01 15:12:31.14 AUfu0sBS.net
>>54
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57:íq
20/01/08 10:28:11.27 7cplqCOI.net
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58:íq
20/01/26 16:53:23 ckFKG1Im.net
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59:íq
20/02/27 11:07:01.84 fVMfcjq3.net
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60:íq
20/03/20 10:14:48.41 oIj78xAx.net
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61:íq
20/04/28 17:53:44 2pVOTjQO.net
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62:źOÍJĚŕĚšB
23/08/25 10:06:13.13 yhIqzT3NH
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