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861:ΌOΝJΜΰΜΕ·B
15/08/10 21:37:43.37 v4fNYOjT.net
>public GameObject obj;
>void Update () {
>Instantiate(obj,new Vector3(0.0f, 0.0f, 0.0f),Quaternion.identity );
>obj.transform.SetParent (Canvas.transform ,false); // G[ΑΔS±ΜsΕΕΔΘ’©’H
>}
±±Ύ―ΕΤα’ͺRΒ
PFInstantiateΜίθlπΜΔΔ’ι
QFobj.transform.SetParent` ΕΝ³ΜPrefabΦΜΟXΙΘι
RFCanvas.transformΘρΔNXΟΝ³’ρΆαΘ’©ΘHACanvasπθ΅½GameObjectΜQΖΜΌOΝ½H
public GameObject prefab; // objΑΔΌOΝζλ΅Θ’ΜΕόΌ
public GameObject yourCanvasObject; // CanvasIuWFNgπinspectorΕwθ΅Δ¨
void Update() {
GameObject child = (GameObject) Instantiate(prefab, Vector3.zero, Quaternion.identity ); // GameObjectπInstantiate΅ΔΰίθlΝobject^ΘΜΕLXg·ι
child.transform.SetParent(yourCanvasObject.transform, true); // instantiate΅½childIuWFNgΜeπwθ
}
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