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861:–Ό‘O‚ΝŠJ”­’†‚Μ‚ΰ‚Μ‚Ε‚·B
15/08/10 21:37:43.37 v4fNYOjT.net
>public GameObject obj;
>void Update () {
>Instantiate(obj,new Vector3(0.0f, 0.0f, 0.0f),Quaternion.identity );
>obj.transform.SetParent (Canvas.transform ,false); // ƒGƒ‰[‚Α‚Δ‘S•”‚±‚̍s‚Ε‚Ε‚Δ‚Θ‚’‚©‚’H
>}
‚±‚±‚Ύ‚―‚ΕŠΤˆα‚’‚ͺ‚R‚Β
‚PFInstantiate‚Μ–ί‚θ’l‚πŽΜ‚Δ‚Δ‚’‚ι
‚QFobj.transform.SetParent` ‚Ε‚ΝŒ³‚ΜPrefab‚ւ̕ύX‚Ι‚Θ‚ι
‚RFCanvas.transform‚Θ‚ρ‚ΔƒNƒ‰ƒX•ϐ”‚Ν–³‚’‚ρ‚Ά‚α‚Θ‚’‚©‚ȁHACanvas‚πŽθ“–‚΅‚½GameObject‚ΜŽQΖ‚Μ–Ό‘O‚Ν‰½ˆH
public GameObject prefab; // obj‚Α‚Δ–Ό‘O‚Ν‚ζ‚λ‚΅‚­‚Θ‚’‚Μ‚Ε‰ό–Ό
public GameObject yourCanvasObject; // CanvasƒIƒuƒWƒFƒNƒg‚πinspector‚ΕŽw’θ‚΅‚Δ‚¨‚­
void Update() {
GameObject child = (GameObject) Instantiate(prefab, Vector3.zero, Quaternion.identity ); // GameObject‚πInstantiate‚΅‚Δ‚ΰ–ί‚θ’l‚ΝobjectŒ^‚Θ‚Μ‚ΕƒLƒƒƒXƒg‚·‚ι
child.transform.SetParent(yourCanvasObject.transform, true); // instantiate‚΅‚½childƒIƒuƒWƒFƒNƒg‚̐e‚πŽw’θ
}
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