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using UnityEngine;
using System.Collections;
public class rockpop : MonoBehaviour {
Animator anim;
public GameObject droprock;
public Transform rockroot;
public float droptime;
public float poptime;
IEnumerator Start()
{
yield return new WaitForSeconds(poptime);//poptime•b‘Ò‚Â
droprock = Instantiate(rockroot, transform.position, transform.rotation) as GameObject;//rockroot‚ð•¡»‚µA‚»‚ÌGameObject‚ðdroprock‚Ɏ擾‚µ‚½‚‚à‚è
anim = droprock.GetComponentInChildren<Animator>() as Animator;//rockroot‚ÌŽqƒIƒuƒWƒFƒNƒg‚ɃAƒ^ƒbƒ`‚³‚ꂽAnimator‚ðŽæ“¾‚µ‚½‚‚à‚è
anim.speed = droptime;//ƒAƒjƒ[ƒVƒ‡ƒ“‚Ì‘¬‚³‚ð’²®
}
void Update () {
}
}


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