統一3Dスレ
at GAMEDEV
418:名前は開発中のものです。
02/02/09 12:17 .net
I have a question regarding GeForce4 Ti.
Does someone have any idea what GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV does?
This new token seems to be defined in GL_NV_texture_shader3 OpenGL extension,
which is available only on GeForce4 Ti series. Does it have something to do with
"z-correct bump mapping" mentioned in the recent review at Tom's Hardware?
URLリンク(www.tomshardware.com)
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2483日前に更新/155 KB
担当:undef