統一3Dスレ
at GAMEDEV
207:名前は開発中のものです。
02/02/05 09:43 rhqw96Xl.net
>>185
>Instantly, let's discuss about Dynamic Environment Mapping.
>Generally,There are two approaches for Dynamic Environment Mapping.
>One is Cubic Environment Mapping,another is Dual-Paraboloid Environment
>Mapping. Do you think that which is best approach?
赤面してしまうほど恥ずかしい英語なので研削してあげます。
Let's discuss about Dynamic Environment Mapping for instance.
There are generally two approaches for it: Cubic Environment
Mapping and Dual-Paraboloid Environment Mapping.
Which do you think is better one?
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