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33:名無しさん@非公式ガイド
13/10/24 00:45:29.47 Tuw8Zmhr.net
const void* __fastcall hkGetRecoil( void *thisptr, void *unknown, hitati11void *a2, char a3 )
{
__asm pushad;

//just an examplhitati11class is exactly the same as in thehitati11 PDB no reversing equired
//thisptr = fb::GunSway
//if you have class from my other post you can typehitati11 it
//fb::GunSway* hitati11gunSway = (fb::GunSway *)thisptr;


DWORD fb__gunSway = (DWORD )thisptr;

*( float *)( fb__guhitati11+ 0xAC ) = 0.0f; //m_DeviationPitch
*( float *)( fb__gunSway + 0xB0 ) = 0.0f; //m_Deviathitati11
*( float *)( fb__gunSway + 0xB4 ) = 0.0f; //m_DeviationRoll
*( float *)( fb__gunSway + 0xB8 ) = 0.0f; //m_DeviationTransY

*( float *)( fb__gunSway + 0x120 ) = 0.0f; //m_dispersionAngle
*( float *)( fb__gunSway + 0x124 ) = 0.0f; //m_DeviationPitch

*( float *)( fb__gunSway + 0x13C ) = 0.00001f; //m_currentGameplayhitati11onScaleFactor
*( float *)( fb__gunSway + 0x140 ) = 0.00001f; //m_currenthitati11lDeviationScaleFactor

*( float *)( fb__gunSway + 0x15C ) = 0.00001f; //m_randomAngle
*( float *)( fb__ghitati11+ 0x160 ) = 0.00001f; //m_randomRadius

__asm popad;

return ohitati11il( thisptr, unknown, a2, a3 );
}
おらよじょうつよさん


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暇つぶし2ch

3049日前に更新/223 KB
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