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184:–Ό‘O‚ΝŠJ”­’†‚Μ‚ΰ‚Μ‚Ε‚·B
08/09/10 16:54:51 cwbkpGYZ
VertexBuffer vertexBuffer = _mesh.VertexBuffer
GraphicsStream gStream = vertexBuffer.Lock ( 0, 0,LockFlags.None );
byte[] byte_ire =new byte[(byte)gStream.Length];

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